Making a basic Knowledge Check interesting.
One of the greatest challenges in the field of e-Learning is to break out of norms that set an unnecessarily low bar in the area of UI/UX. In this case, I was presented the task of laying out a basic knowledge check style activity. For those of you that are not familiar with them, it goes as follows: Question text on the left, multiple choice options on the right. Read, click, next. No context, purely evaluation. I felt that there was an opportunity to create a more immersive user experience by leveraging a little bit of context from their own experience in the first few weeks of training before they were tasked with these checks. The designs below show a more involved version that set the stage in a game like environment and gives the user some context for the questions.
The user would have been in training for a few weeks before seeing these challenges, so my concept was that we empower the user to become the expert. We start with a senior level instructor asking for help. They have to attend to an emergency at another location and need you, the user, to help answer some questions of a few new hires on their first day. They are then presented with three new hires to choose from, each representing a difficulty. Harder difficulties have more options to choose from. An optional power up panel was part of the initial concept. For each option correctly chosen, the player gets a power up. They can use it at any time to remove one of the incorrect options. This way, they are put in a position of empowerment and are exploring their knowledge in a more interesting and involved way.