Project Description

One of the greatest challenges in the field of e-Learning is to break out of norms that set an unnecessarily low bar in the area of UI/UX. In this case, I was presented the task of laying out a basic knowledge check style activity. For those of you that are not familiar with them, it goes as follows: Question text on the left, multiple choice options on the right. Read, click, next. No context, purely evaluation. I felt that there was an opportunity to create a more immersive user experience by leveraging a little bit of context from their own experience in the first few weeks of training before they were tasked with these checks. The designs below show a more involved version that set the stage in a game like environment and gives the user some context for the questions.

The user would have been in training for a few weeks before seeing these challenges, so my concept was that we empower the user to become the expert. We start with a senior level instructor asking for help. They have to attend to an emergency at another location and need you, the user, to help answer some questions of a few new hires on their first day. They are then presented with three new hires to choose from, each representing a difficulty. Harder difficulties have more options to choose from. An optional power up panel was part of the initial concept. For each option correctly chosen, the player gets a power up. They can use it at any time to remove one of the incorrect options. This way, they are put in a position of empowerment and are exploring their knowledge in a more interesting and involved way.


Concept in Development


1st Quarter, 2015

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."
-Antoine de Saint-Exupery

© 2016 Tim Burkowske